22 March 2010
Condoriantown, Frizzville, _______polis
Labels: 3d, ai, art institute, building, computer generated, environment, frizzle, low poly, maya, modeling, photoshop, street lamp, street light, texturing, traffic light, zbrush. cg
Final fruit of my labor in Environment class. This was like our own individual mini productions of just one frame. Sounded easy at first but getting it to look and feel like a real city was tough. If you look really close you should see my models (2 front buildings, Streetlights, Traffic Lights). Skytrain track, along with the road were also produced by me. Rendered in Mental ray physical sun and sky then tweaked abit in photoshop since I had some problems with gamma corrections that's why the render looks abit washed out. As always feedback, constructive crits or any type of comments are welcome!
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